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How to Create Giveaways That Drive Adoption and Support Change

A giveaway is a practical change-support tool, not swag. When tied to a specific behavior, it can build awareness, readiness, performance, or reinforcement. Design it for use, test it, equip managers, distribute at the moment of need, and measure adoptio…

Introduction: why this action matters for adoption

A giveaway can make a change feel concrete. Used well, it becomes a practical asset that reminds people what is changing, helps them perform a new behavior, and signals that support is available. Used poorly, it becomes project swag: visible, perhaps appreciated, but disconnected from adoption.

The change-management value is not the object itself. The value is the link between the giveaway and the behavior you need people to adopt. Prosci’s ADKAR model frames successful change as individual progress through awareness, desire, knowledge, ability, and reinforcement; a giveaway can support any of those outcomes if it is designed deliberately [Prosci]. (prosci.com) PMI similarly warns that change deliverables should not be reduced to “training activities, fancy newsletters, and project-branded polo shirts”; they need acceptance criteria, measurement, and connection to benefits [PMI, 2015]. (pmi.org)

What this action is and when to use it

In change management, a giveaway is a practical take-away asset that helps an impacted group understand, try, perform, or sustain a new way of working. It may be a physical object, such as a pocket card, desk tent, field guide, process map, sample product, or starter kit. It may also be a tool, such as a checklist, decision tree, template, calculator, QR-linked guide, sandbox login, prototype, or sample report.

Use this action when the change involves new behaviors, decisions, tools, policies, or customer interactions. It is especially useful when people are asking, “What do I do differently?” or “How does this affect my role?” Gallup describes manager conversations as the “last mile” of change communication because managers help employees personalize what the change means for them [Gallup, 2024]. (gallup.com) A giveaway should support those conversations, not replace them.

Timing matters. In awareness phases, the asset may explain the why and direct people to a briefing. During readiness and training, it may provide a sample, prototype, or practice worksheet. At go-live, it should become job support in the flow of work. During reinforcement, it may help managers recognize desired behaviors or prompt teams to review adoption habits.

Preparation: inputs, stakeholders, materials, timing, and decisions needed

Start with the adoption outcome, not the item. Identify the impacted group, the new behavior expected, the current barrier, and the moment when support is needed. CDC guidance for communication materials emphasizes defining the intended audience, setting a behavioral objective, choosing a format and distribution method that fits how the audience will use the material, and pretesting with the audience [CDC]. (cdc.gov)

Key stakeholders include the sponsor, people managers, process owners, SMEs, communications, L&D, HR, accessibility or inclusion advisors, and representatives from the impacted group. SHRM’s change guidance emphasizes communication planning, sponsor roadmaps, training, resistance planning, and equipping managers to coach employees [SHRM, 2024]. (shrm.org)

Decide whether the giveaway is primarily for awareness, practice, performance support, or reinforcement. Then decide the format, owner, budget, distribution point, version control, translation needs, accessibility checks, and measure of success. Apply the EAST principle: make the desired behavior easy, attractive, social, and timely [Behavioral Insights Team, 2024]. (bi.team)

Step-by-step facilitation guide

  1. Define the behavior. Write one sentence: “After receiving this giveaway, this audience should be able to do ___.” If you cannot complete the sentence, you are not ready to design the item.

  2. Choose the right form. For awareness, use a simple object or visual that points to the change story. For knowledge and ability, use a checklist, template, sample, decision guide, or tool. For reinforcement, use a manager prompt, scorecard, recognition card, or habit tracker.

  3. Design for use, not decoration. Put the main message first, use the audience’s words, avoid jargon, and include one clear call to action. CDC recommends one main message, active language, audience-relevant words, and a clear action for the primary audience [CDC]. (cdc.gov)

  4. Test with real users. Ask a small group to use the item in a realistic scenario. Watch where they hesitate. Revise the words, layout, or format before broad release. The CDC notes that communication guidance cannot substitute for pretesting with the intended audience [CDC]. (cdc.gov)

  5. Equip managers and sponsors. Provide a short script that explains the why, the expected behavior, and where to get help. This matters because trust, communication, and manager personalization influence how people experience change [Gallup, 2024]. (gallup.com)

  6. Distribute at the moment of need. Do not simply leave items on a table. Hand them out in a team huddle, training session, go-live clinic, or workflow moment where the recipient can immediately connect the item to action.

  7. Measure and improve. Track whether people use the item, understand the message, and perform the target behavior. PMI recommends measuring comprehension and desired behavior change, not just communication delivery [PMI, 2015]. (pmi.org)

Example: how this could be applied in a real change initiative

A sales organization is moving to a new CRM process. Reps must enter opportunity stage, next action, and customer risk within 24 hours of a client meeting. The change team creates a “deal update card” with the three required fields, a sample completed opportunity, and a QR code to a two-minute screen recording. Managers receive a huddle script and ask each rep to update one live opportunity during the meeting.

For resistant teams, the change manager adds a comparison showing how the new fields reduce duplicate forecast meetings. For advanced users, the giveaway is a pipeline-quality checklist. At go-live, floor walkers use the same card so support is consistent. This works because the giveaway is not a gift; it is a performance support tool placed at the moment of behavior.

Roles and responsibilities

Role

Responsibility

Change manager

Define adoption objective, coordinate design, test with users, manage rollout and measurement.

Sponsor

Explain why the change matters and visibly support the action.

People manager

Use the giveaway in team conversations, coach individuals, reinforce behavior.

SME or process owner

Validate accuracy and keep the asset current.

Communications/L&D

Ensure plain language, usability, accessibility, and alignment with training.

Impacted employees

Test, use, and give feedback on whether the asset helps.

Common mistakes to avoid

The most common mistake is treating the giveaway as a morale item rather than an adoption tool. A second mistake is overloading it with information. If the asset has five messages and no call to action, people will not know what to do next. A third mistake is one-size-fits-all design; executives, managers, frontline employees, and support teams usually need different prompts. Other mistakes include bypassing managers, releasing the item too late, failing to update it after process changes, and measuring success by how many items were distributed rather than whether behavior changed.

Measures of success or adoption indicators

Useful measures include pickup or access rate, but do not stop there. Better indicators are comprehension of the main message, self-reported usefulness, reduction in help desk questions, completion of the target behavior, fewer errors, manager observation, participation in next-step activities, and movement in adoption or readiness pulse data. For high-resistance groups, track whether concerns shift from “I do not understand” to specific implementation questions; that often signals progress from awareness toward ability.

Checklist for the change manager

  • The target audience and behavior are clearly defined.

  • The giveaway supports awareness, desire, knowledge, ability, or reinforcement.

  • The main message and call to action are visible and simple.

  • Managers know how to introduce and use it.

  • The asset has been tested with real users.

  • Accessibility, translation, brand, legal, safety, and procurement needs are checked.

  • Success measures include behavior or adoption indicators, not only distribution.

  • An owner and review date are assigned.

Optional reusable template: giveaway design brief

Field

Prompt

Audience

Who is the primary impacted group?

Adoption behavior

What should they do differently?

Barrier

What confusion, resistance, or friction does this address?

Giveaway type

Object, sample, job aid, template, checklist, prototype, or tool?

Main message

What is the one thing they must remember?

Call to action

What should they do next, by when, and where?

Manager script

“This helps us because ___. Use it when ___. If you need help, go to ___.”

Measure

How will we know it worked?

Owner/review date

Who updates it and when?

References

Prosci. “The Prosci ADKAR® Model.” No publication date shown. https://www.prosci.com/methodology/adkar

SHRM. “Managing Organizational Change.” June 18, 2024. https://www.shrm.org/topics-tools/tools/toolkits/managing-organizational-change

Project Management Institute. Jack P. Ferraro. “Measure twice, change once: practical strategies for change management.” October 10, 2015. https://www.pmi.org/learning/library/practical-strategies-for-change-management-9887

Centers for Disease Control and Prevention. “CDC Clear Communication Index: A Tool for Developing and Assessing CDC Public Communication Products—User Guide.” No publication date shown. https://www.cdc.gov/ccindex/pdf/clear-communication-user-guide.pdf

Behavioral Insights Team. “EAST Framework: four simple ways to apply behavioral insights.” December 16, 2024. https://www.bi.team/publications/east-four-simple-ways-to-apply-behavioral-insights/

Allison Rossett and Lisa Schafer. “Job aids and performance support: the convergence of learning and work.” International Journal of Learning Technology, Vol. 2, No. 4, November 20, 2006. https://www.inderscience.com/info/inarticle.php?artid=11337

Gallup. Heather Barrett and Andy Kemp. “Disruptive Change Is Hitting Leaders and Managers Hardest.” May 23, 2024. https://www.gallup.com/workplace/645152/disruptive-change-hitting-leaders-managers-hardest.aspx

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